Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Note: The following list is not exhaustive. Bs::framework is a newly released, free and open-source C game development framework. It aims to provide a modern C14 API & codebase, focus on high-end technologies comparable to commercial engine offerings and a highly optimized core capable of running demanding projects.
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Kiwano is a open-source 2D C++ game engine, only support win32 platform.
Kiwano-Core is a game irrelevant lib that provide a lot useful tools can be used in other projects. I made a lot wheels to make cpp simpler to use.
It's still under heavy developing. I write it and use it to developy my own tiny games.
You can move to Kiwano Demos repository to see how to use Kiwano to implement simple games.
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More docs and examples will be added later.
References
and choose Manage NuGet Packages
Browse
tab, search for kiwano
, select that package in the list, and select InstallAdd
and then Existing item
.vcxproj
files in /projects folder which you downloaded in 1st stepProperties
, select CC++ => General, add the root directory of kiwano project to the Additional include directory
fieldReferences
and choose Add Reference
, select kiwano
project