Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Note: The following list is not exhaustive. Bs::framework is a newly released, free and open-source C game development framework. It aims to provide a modern C14 API & codebase, focus on high-end technologies comparable to commercial engine offerings and a highly optimized core capable of running demanding projects.

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  • May 09, 2014  Corona SDK is a development framework for game development using Lua. The framework is based on C so some knowledge or C skill would be helpful, but not necessary, should you wish to design and develop games using this framework. Corona makes provision for games to be built for mobile devices including iPhones, iPads and Android devices.
  • Apr 11, 2017  To build DirectX desktop games, choose the “Game development with C” workload under the “Mobile & Gaming” category. This workload gives you the core tools to build DirectX games for desktop, which includes the Visual Studio core editor, Visual C compiler, Windows Universal C Runtime, and Visual Studio debugger.
  • Aug 31, 2018  There are plenty of them, but I’d recommend you to give SFML 1 a try. This library is probably the easiest to setup, learn and understand. Checkout its concise tutorials 2 and you will catch it up quickly. What I like the most in SFML is modul.

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Introduction

C game dev framework 1

Kiwano is a open-source 2D C++ game engine, only support win32 platform.

Kiwano-Core is a game irrelevant lib that provide a lot useful tools can be used in other projects. I made a lot wheels to make cpp simpler to use.

It's still under heavy developing. I write it and use it to developy my own tiny games.

You can move to Kiwano Demos repository to see how to use Kiwano to implement simple games.

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More docs and examples will be added later.

Features

  • Scene management
  • Transitions between scenes
  • Action behaviours
  • Buttons and menus
  • Texture atlas support
  • Audio support
  • Custom data storage
  • Physical engine (based on Box2D)
  • GUI system (based on ImGui)

C Game Dev Framework 1

Install

Dev Environment

  • Win8 or Greater (Win10 recommended)
  • Visual Studio 2015 or Greater

Install with NuGet

  1. Open your Visual Studio solution
  2. In Solution Explorer, right-click References and choose Manage NuGet Packages
  3. Select the Browse tab, search for kiwano, select that package in the list, and select Install
  4. Have a good trip with Kiwano !

Install with source code

  1. Clone or download source code from Github repository
  2. Open your Visual Studio solution, right-click your solution in Solution Explorer, select Add and then Existing item
  3. Select .vcxproj files in /projects folder which you downloaded in 1st step
  4. Right-click your project and choose Properties, select CC++ => General, add the root directory of kiwano project to the Additional include directory field
  5. Right-click References and choose Add Reference, select kiwano project
  6. Now you can build your own applications based on Kiwano source code !

Dev C Compiler

Dev

Next plan

Web Dev Framework

  • Cross-platform
  • Particle system

C Game Dev Framework 2

Contact

C Game Dev Framework Free

  • Website: kiwanoengine.com
  • QQ Group: 608406540